The Knight

= Knight = The Knight is a relatively simple unit that functions primarily as a defensive unit. Knights are considered strong through a majority of the game, but lower-end health total and limited movement makes them less effective in the late game.

Attributes
As of Patch 3.2

Ability 1 : Defender
Passive Ability

If an ally unit would take physical damage, before roll a D4, mitigate the physical damage by that amount. This ability stacks if multiple knights are in range of the same ally.

Ability 2 : Royal Sacrifice
Passive Ability

If this unit's is on your side of the board, after rolling for movement, add 1 to that movement roll.

Ability 3 : Ultra Armor
Passive Ability

If the knight is at full health: an attack that would kill the knight reduces the knights health to 1 instead. In order for this ability to activate, the knight must have had 15 health prior to any instance of damage.

= Lore = Soldiers that survive the many battles of Mirage may find themselves promoted to the Knight unit. Knight's are given enchanted Ultra Armor, preventing them from being destroyed by any single attack. The Knights journey is not so much greater than the Soldier's however, for it is expected that they may sacrifice themselves for a higher ranking army member.