The Priest

= Priest = The Priest functions primarily as a healing unit, that is strong at all stages of the damage. Like the Magician the Priest's abilities do not directly deal any damage. Priest increase in value rapidly as the game goes on, becoming one of the most valuable late game assets, where remaining units typically have high damage out put and sizable health pools.

Attributes
As of Patch 3.2

Ability 1 : Spell of Healing
Active Ability

Heal target unit D6 + 3 that is within 3 range.

Ability 2 : Health Serum
Active Ability

Heal a nearby unit D8 + 4

Ability 3 : Shared Grace
Passive Ability

At the end of your turn, heal all nearby units 2 health.

= Lore = Priests used to have 60 health. That was a terrible dark time