The Magician

= Magician = The Magician is a tactical unit that cannot directly deal any damage, but instead manipulates other units on the board. While the magician is generally considered very strong throughout the game, late game there are general stronger actions to take instead of interacting with the magician.

Attributes
As of Patch 3.2

Ability 1 : Mind Control
Active Ability

Choose an ally unit within 3 range. Roll a D6, then move that unit the resulting roll. This ability cannot target Generals.

Ability 2 : Transmute
Active Ability Destroy a nearby ally soldier and create a Werewolf with 7 health on the same space.

Ability 3 : Copy Cat
Passive Ability

The Magician may cast the abilities of any nearby ally units. The magician cannot cast the abilities of Generals.

= Lore = Tricky tricky.