The Cavalier

= Cavalier = The Cavalier is a high-movement damage oriented unit that operates on closing gaps and hit-and-run tactics. The Cavalier is strong in early skirmishes and late game battles, but struggles during the mid game where units are more likely to be grouped and well protected. The Cavalier is the most effective counter to the Spy, with its ability to deal damage, and remove itself from lethal range.

Attributes
As of Patch 3.2

Ability 1 : Spur Convoy
Passive Ability

At any time; instead of moving a flat 4, the Cavalier may choose to roll a D8 for movement.

Ability 2 : Charge
Active Ability

Roll D8. The Cavalier may move the resulting roll in a single direction along a straight line. If the Cavalier's path intersects an enemy unit; deal your roll + 2 as physical damage.

Ability 3 : Stamina
Passive Ability

After The Cavalier attacks or Charges an enemy unit, the Cavalier may move again, without using an action. You may roll Spur Convoy for this movement.

= Lore = Famously useful against slow or risky units The Cavalier can cycle damage and movement for massive versatility. The Cavalier is on the of only units that can move the entire distance of the board in a single turn, exception being the Reaper's Inevitable Fate teleport.