Troops

= Troops = Basic Units are in every game, and make up a vast majority of the gameplay in Legion Mirage. Every basic unit has a set of attributes, and three abilities.

Attributes
Each basic unit has the following attributes:

* Health - The unit's health total. When this number reaches 0 the unit is destroyed, and removed from the game board.

* Move Range - How many tiles or squares the unit can move. Some units have a flat amount, while others roll within a range for movement distance. Example: The Barbarian has a flat movement of 3 and will always move three tiles. The Soldier rolls D6 for movement, and can move the resulting number of tiles.

* Attack - The amount of damage a unit can deal against a nearby unit. Like movement, some units have a flat amount of damage while others roll for the amount of damage they deal.

= Abilities = All basic units have three abilities. Abilities interact with other units in a variety of ways including doing damage, healing, or moving. There are two primary types of abilities: Passive and Active.

Active Abilities
Active abilities consume one of the players two turn actions.

Passive Abilities
Passive abilities persist throughout the game as long as that unit is alive, and may trigger at the beginning of the turn, during the turn, or at the end of the turn.

= List of Basic Units =
 * Soldier
 * Knight
 * Barbarian
 * Archer
 * Magician
 * Priest
 * Cavalier
 * Wizard
 * Spy
 * Werewolf